SISD is committed to embrace technology that supports our vision of education and makes the learning experience stimulating and interactive. Our school has made a commitment to providing digital resources and learning opportunities for teachers and students to acquire the skills needed to integrate technology for real world experiences. Students gain experience and skill with contemporary tools that they will use to thrive and contribute in an ever-changing, globally-connected world. Learners explore the issues of their world through interactive media, they connect to others via social networks, and share their ideas and projects in videos and virtual galleries.
SISD offers premium and personalised STEAM lessons from for PreK-Grade 5. This future-focused and integrated approach to learning focuses on a wider range of knowledge that is content specific. It uses Science, Technology, Engineering, Arts and Mathematics as access points for guiding student enquiry, dialogue and critical thinking. Learn more about our programmes here.
Depending on grade levels, students are provided access to Microsoft Cloud based productivity tools such as Email, Word, Excel, and Powerpoint, and are expected to actively experiment and use these tools that can augment and re-define their learning experiences.
Our Technology Innovation department is dedicated to actively supporting the integration of STEAM into the PYP, MYP and DP curriculum. In partnership with teachers, they design, develop and implement instructional content, courses and projects leading to a fully immersive STEAM integration. Co-teaching support is also provided in activities such as coding, robotics, app development, design thinking and 3D printing. We also recognise that not all learning takes place during class time. At SISD, traditional style ICT labs are transformed into Innovation Labs equipped with resources to support student led and passion driven projects including entrepreneurship.
Secondary students are welcome to use the Innovation Labs facilities outside of classroom hours at recess, lunch breaks and after hours to work on personal projects such as app development, product design, robotics development and more. Based on student feedback, our team selectively supports competition and events such as Hour of Code, Formula 1 in School Competition, First Lego League, 3D Design, KenKen Math competition and many other locally run learning activities.